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Gamefan Magazine Scans

Gamefan Magazine Scans Rating: 9,0/10 113votes

Shademp comments on the differences between the final game and these Final Fantasy VII prerelease screenshots seen in an FFVII teaser that appeared in the May, 1996 issue of GameFan magazine. Editing and additional notations by GlitterBerri. Scans kindly provided. Click on the interview scans to enlarge! Timeline 1995: “Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage 3D software and a budget of more than US$30 million.” – May 1996: GameFan Volume 4 Issue 5, which contains the interview analyzed here, is released.

June 27th, 1996: The last Japanese FFVII demo file is modified. August 2nd, 1996: Tobal No.1 is released in Japan, along with a Sampler Disc containing a demo for FFVII. August 17th, 1996: The last English FFVII demo file is modified. September 30th, 1996: The English version of Tobal and the demo is released in North America. (It is unknown to me if any differences aside from the language exist in the English FFVII Tobal demo.) January 6th, 1997: The last files of the first Japanese release of FFVII are modified.

Gamefan Magazine Scans

Return To The Last Chance Saloon Rar. January 31st, 1997: The “Finished” game is released in Japan. Screenshot Analysis (For a clearer view of this image, see the that was once found on the now-deleted Japanese site for the original FFVII, a beta version of well-known CG shot. Program Files/common Files/adobe/font Software. ) -The beta shows us Cloud’s earlier “realistic CG self”. It is more similar to the battle model. See for comparison. -The proportions of Cloud’s Buster Sword are different. In the beta the Materia slot takes up a larger percentage of the sword’s width. In proportion to Cloud the beta Buster Sword looks longer.